what is this?
This is a gallery of experimental indie games I've either made or helped make. Most of these were developed during events known as "game jams", which usually take place over a weekend. Some (such as the
Ludum Dare games) I developed myself (including all of the assets such as music and graphics), while others I helped with as part of a team (as is the case for
GGJ games). In any case, they're all free to play, and their code is available if you're interested in finding out how they were made. Enjoy!
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March 2019 » Aah! Pickpocket! (Web)
An asymmetric competitive 2 player game: Take on the role of the thief and pickpocket your way to victory, or the sheriff's and stop the sneaky criminal!
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May 2016 » Sushi Go! Scorekeeper (Google Play)
Not a game, but a tool for one! A handy scorekeeping app for the popular Sushi Go! card game, by Gamewright.
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December 2013 » #triviacr (Google Play)
A simple trivia game, created as part of University of Costa Rica's Ojo Al Voto project in collaboration with Estudio Manatí.
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August 2013 » Puzzle Dash! A Ludum Dare 27 Entry (Google Play)
Race against time, clearing as many blocks as possible and surviving for as long as you can in this crazy, fast-paced puzzle game!
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Jan 2013 » Twisted Shotgun Panic Cave: A Global Game Jam 2013 Entry (Google Play)
An arcade highscore-based game, in the style of Super Crate Box. Created in 48 hours as a Global Game Jam 2013 entry.
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Dec 2012 » Lunar Frenzy: A Ludum Dare 25 Entry
Find out for how long you can survive as a rage-fueled moon making its way through the universe, while shaking off explosive mines!
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Apr 2012 » Disregard All Humans: A Ludum Dare 23 Entry
Help the astro-dinosaur destroy every city in its path, eat their inhabitants, and grow to consume the planet!
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Jan 2012 » Flamey: A Global Game Jam 2012 Entry (Play on your browser!)
A platformer with a twist! Play through the same level over and over to fetch the fire orbs, but watch out! As shadows of your former self return to haunt you!